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Toon boom studio 2015
Toon boom studio 2015












toon boom studio 2015

You choose nodes in Harmony, or use OFX plug-ins, and connect them into node structures for your project. Randomise brushes for organic textured strokes, then save them all as custom brush presets.Ĭompositing tools work with the art and animation tools, and are used to create special effects or cut-out character rigs. The new dual brush creates new types of custom brushes by mixing two shapes or textures for different fuzzy or water colour lines. Brushes may be used alone or with the vector drawing tools, and artists can now create customized bitmap brushes as textures for experimental and organic assets and drawing. Harmony’s many drawing tools allow quite a lot of artistic control over brush roundness and angle. The deformers also work on bitmap images, allowing a lot of control. Head and body rotations may be animated with a single set a drawings. New envelope controls have been added for bending, squashing and producing very organic character movement. Improvements in how Curve deformers influence nearby artwork helps create facial rigs, for example, that allow cheeks to bulge with fine control over how edges of characters appear in profile. The new Game Bone deformers allow quick creation of character rigs designed specifically for compatibility with Unity. Bone deformers help rig characters very quickly for simple animatons. Harmony v12’s deformers support high quality poses and transition animations and the deformer setup is now more straightforward. You can choose from different colliders to react to, attach locators to pivot points in the character rig and keep sound synced with the animation. Animation cycles are transferred via XML, and you can export sprite sheets at multiple resolutions for specific devices. Once inside Unity, your Harmony GameObject can be used quite easily. Using the Harmony Previewer, introduced in 2015 at GDC, you can visualize characters in the Unity game engine and preview animation - without using any programming.

toon boom studio 2015

Collada and Alembic format 3D files are supported and will load into Harmony.Īnimated character rigs can be exported to the Unity game engine. Harmony also has a customisable particle system built-in, for smoke, fire and weather effects, using objects that you create as sprites. Now, v12 supports OpenFX so that OFX plugins can be accessed to add striking effects to characters and scenes. To develop looks and add detail, Harmony includes special effects. These objects can be rendered using Maya as a backgound process. You can add one-off 3D effects, and import 3D models either as drawing reference, or to keyframe and combine with 2D animation for eye-catching hybrid productions. By building a set room in Harmony, re-building environments for each camera angle is not necessary. When the position of the camera changes the perspective effect is automatically re-calculated. For example, to create an illusion of depth, you can build multiplane vector or bitmap scenes that result in Z-depth environments with occlusion and 3D camera moves with parallax effects.

Toon boom studio 2015 software#

The software can be used to create complete projects in one application.ĢD and 3D animation styles are integrated now for flexibility. It is now compatible with the Unity game engine, integrates 2D and 3D animation styles more easily, including lighting, and supports OpenFX plug-ins to increase its range of special effects.

toon boom studio 2015

The traditional and digital tools for sketching, drawing and painting are built to apply classic principles of animation to characters and scenes, supported by modern tools that speed up production. Toon Boom Harmony v12 Works with Unity and OFX Plug-insĢD animation package Toon Boom Harmony, now released in version 12, combines drawing and animation tools with automation and various workflow options.














Toon boom studio 2015